Mod Mortal Kombat 9 Pc Kratos

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• • • • Released on Misc. Changes: • Custom title screen has been added. • Medium in Training mode has been changed to Overh. To avoid confusion with mids (it's labelled Overh. Due to character limit) • HighOrLow (as stated in the coalesced.eng file) has been changed to Mid.

Keep in mind that some attacks that are High will show up as Mid • (For example, Smoke's 21, defined to be a mid attack but because of the small hitbox, it behaves like a high) • Some info on the boot up screen has been changed to credit people who helped with the mod. (Thanks guys!) Gameplay/System Mechanics changes: • Attackers recover slower from using Air Breakers, in order to reduce the frame advantage obtained by using them. (from speed value of 1.00x to 0.40x for males, and 1.00x to 0.20x for females, due to the shorter kick animation) • (WARNING: characters who don't have OLD and NEW sections are unchanged from the previous patch.

ONLY CHARACTERS WHO HAVE OLD AND NEW SECTIONS have been updated for this patch) Kenshi • He now uses the normal version of his 2nd fatality on Kratos. • Non EX Telecharge is now a High, and can be ducked without the need to block while crouching. • EX Telecharge's recovery frames have been slightly reduced, it should now be neutral on block. • EX Rising Karma's recovery frames on block have been increased (-15 aprox. On block) Noob Saibot • Recovery frames on EX Shadow Charge have been reduced. • He now uses the normal version of his 2nd fatality on Kratos.

• Ghostball (both versions) is slightly faster and recovers faster. • XRay has more armored frames. • D1 is slightly faster. • B1 is slightly faster now. • Recovery frames for both versions of Shadow Slide were slightly decreased. Kabal • OLD • EX Nomad Dash armor removed.

• Non EX Gas Blast, on both ground and air, now does 3% damage on hit, and 1% on block. • 2 has been slightly slowed down, to decrease the cancel advantage obtained by Nomad Dash Cancelling from this attack. • 2's recovery frames on hit have been reduced to prevent the above change from hurting him too much.

• NEW • F4 no longer restands an airborne opponent. Sub-Zero • F4 is faster, and recovery frames (on hit, whiff and block) on 1+2 have been reduced, thus allowing new combos to be made in the corner. • Slide's hitbox was adjusted: Occasionally, SZ would whiff from full screen (has happened to me a few times while testing Costume 1), now this should no longer occur. • Slide (both versions) speed has been slightly increased. Endframe data was adjusted to prevent a bug where Sub-Zero's slide didn't register. • As a result, Slide's recovery frames on whiff have also been slightly reduced. • Ice Puddle (both versions) is faster, it should now be a viable tool to use in a match.

Mortal

• New intro for Costume 2. It uses (previously) unused audio. This is to correct an inconsistency in the intro (Bi-Han originally SPOKE WITH HIS BROTHER'S VOICE. Apparently, NRS had recorded a separate intro for Bi-Han.but chose not to use it in the final game. The voice file still remains in the game, for some odd reason) • However, said intro cuts a few seconds short, if you are playing from P1's side. P2 Sub will play it fully.

• S/F2's hitbox was increased, and it is now a true Mid attack. Cyrax • Non EX bombs now do 1% of damage. • D4's recovery frames on hit have been slightly increased (should be at least +10 or +11 on hit) • Opponent's reaction to 2nd air net is now the same as the ground one.

While it looks weird, it gets rid of the net reset by • (depending on the timing) either shielding the victim from the bomb or juggling him/her but it still counts as part of the same combo. • Opponent recovers much faster (0.50x faster) from getting hit by B121, thus preventing a safe jump on hit. Kano • OLD • Choke's hitbox has been further increased, and it is now a true Mid attack. • B112's speed has been increased, thus removing the gap between hits. • B112's recovery frames on whiff,hit and block were slightly increased to prevent the speed upgrade making it too powerful. • B12's recovery frames on hit have been reduced, thus allowing a safe jump on hit.

• EX Knife Throw's recovery frames have been reduced. • XRay's hitbox has been increased to prevent low profiling from other characters. • F4 is faster. • B2 is a bit faster now. Master v12 programma dlya raskroya listovogo materiala.

• Opponent recovers a bit slower from being hit with B12, change was done to ensure a safe jump on hit for Kano as there seems to be some • sort of 'limit' for the variable (AKA shitty programming) • NEW • Reaction to B12 has been changed to be the same as F12. Now, B12 should definitely grant a safe jump on hit. Sonya • Dive Kick's recovery frames on block have been increased, and Sonya comes out of the move a little slower (seems to be slower for the EX version of the move). • EX Kartwheel's armor has been removed.